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Screen-space ambient occlusion (SSAO) is superior on PC however, with the console effect adding a less accurate silhouette around characters - faintly more so on Xbox One.
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PlayStation 4 Xbox One PC Xbox 360 Sleeping Dogs: Definitive Edition implements the high resolution texture pack by default on Xbox One, PS4 and PC, with little to separate the three in mapping quality. It makes a stark contrast with the original, with the Xbox One and PS4 versions a direct match for the remixed PC edition. And curiously, adverts formerly mapped to the sides of skyscrapers are cut from the opening section. In direct comparison, using the PC version's benchmark tool, the Definitive Edition upheaves the designs of every neon signpost in the city - removing the bloom effect too in most cases. The issue of lighting is an odd one though, especially once we enter the city at night. Elsewhere, we see draw distances for lamplights are broadened in the new edition - for PC, PS4 and Xbox One alike - with bloom halos added around each source.
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In a direct showdown with the original release, skin tones appear duller and less vivid, but in effect it likely comes down to an artistic choice by the developer. You'd be hard pressed to notice it without a comparison shot - but it's there.Įnvironments are also radically re-lit in spots, with characters illuminated in a more neutral fashion during darker cut-scenes. But sadly main characters are only touched on in the subtlest of ways gang leader Winston Chu curiously getting new teeth and eyebrows that flare ever-so-slightly more upwards.
The reworked character models are a mixed bag, meanwhile regular NPC enemies now avoid the gormless look of those in the original game, bringing more nuanced expressions as they charge forward. Sleeping Dogs: Definitive Edition - Xbox One vs PCĮqually, new atmospheric effects such as volumetric fog successfully add a brooding, mysterious air to the city - present and correct on all three platforms.Sleeping Dogs: Definitive Edition - PlayStation 4 vs PC.Below are variant comparisons with the PC release on maximum settings. A comparison between the PlayStation 4 and Xbox One versions of Sleeping Dogs: Definitive Edition. In this respect, there's no discernible difference between any of the three Definitive Editions. Deftly weaving around traffic proves a little harder as a result, noticeably during pursuits in the Mini Bus Racket mission. Traffic and NPC density is tangibly boosted for these updated releases too, with Xbox One and PS4 delivering a more bustling facsimile of Hong Kong than the PC original. The level-of-detail (LOD) switchover can still be caught on all three platforms, but Sleeping Dogs is hugely improved in this area overall. The Definitive Edition vastly improves on this point over the original even when maxed out, visible world streaming issues are apparent. World density on consoles comes very close indeed to the PC on its extreme setting, with distant buildings now only flickering with occasional pop-in. Other tweaks show up in gameplay more directly. No platform misses out here - right down to the extra inventory around the market stalls. We also get more Havok physics-impacted boxes lying around cafes, while the city's docks are packed with extra cars and flag-lines. Geometric detail is particularly broadened, with the opening shot of Hong Kong's skyline filled out with extra buildings. The promise of visual tweaks hangs overhead for all three versions.
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But are such changes impactful enough to bring the game up to current gen standards? And with a cheeky £10 Steam upgrade fee required for owners of the PC original, does it really justify a revisit? In addition to the content bonanza, the studio also takes this chance to improve the game's visual standard, with new atmospheric effects and lighting, among other tweaks, added to the mix. United Front Games returns to its surprise 2012 hit, Sleeping Dogs, bringing a spruced-up Definitive Edition to both PS4 and Xbox One with all DLC included.